Assignment 2 Progress Devlog #2


Progress Update

I have created 12 levels and tested all of them to insure that they are all beatable and dont contain any bugs. Here is an example of one of the levels:

I have also created a level tracking script that allows the player to select next level if they beat the current one or retry if they fail it. 

I also implemented a canvas which contains a bounce counter text object which can be seen in the top left of the above image, this helps the player know when their bullet is reaching its maximum number of bounces - 40. 

The final thing I have successfully implemented is a level select page, accessable from the main menu (image can be seen below)

Unfortunately I missed the group testing session for this assignment, but I did manage to get a fellow student (not in KIT109 but they are studying ICT) to playtest the game and provide some feedback. This is what they said:
1. The bullet moves too fast making it hard to see what actually happens on a shot.
2. Adding moving/rotating objects to the levels would make for more interesting gameplay.
3. The diagonal walls dont quite meet leaving a small gap between each tile, doesnt look great:

4. The main menu heading should be slightly lower on the screen. (Already implemented)

5. Would be nice to have the option to change the colour of the laser.
6. Change the order of the buttons on the success screen to be: Retry? - Menu - Next Level. Below is an image of the current layout:

7. Make the level select page lock all levels that are currently unbeaten.

I plan to implement all of these suggestions if I have the time. The only ones I might not get to is moving objects and laser colour changing.

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